Kanban is a system for managing and improving workflows. It was originally developed for manufacturing but now it is widely used in software development as a standard method for managing and optimizing the software development process. It helps teams visualize their work, limit work in progress and make process policies explicit, leading to improved efficiency and faster delivery.
EZ Stickerbook has adapted Kanban for use in a teaching environment as a way of managing and optimizing lesson planning and delivery. By visualizing the tasks needed for each lesson, teachers can limit their work in progress and focus on what needs to be done next, helping to prioritize their time and efforts. They can also make their lesson planning process explicit and easily share it with others, allowing for better collaboration and communication with colleagues.
In EZ Stickerbook, lesson planning is attached to the classroom, allowing multiple teachers to view, contribute and execute the plan. Additionally, using the Kanban boards in EZ Stickerbook can help to identify bottlenecks in the lesson planning process and make it easier to identify areas that need improvement.

Daniel Bernstein
Daniel is a successful CEO, previously building one of the most well-known and beloved Casual Games Companies, Sandlot Games. He is also a composer who's written music for film and video games. He is passionate about education technology and feels strongly that better communication can make the world a better place.